Author: Michele Willson
Publisher: Bloomsbury Publishing USA
ISBN: 1501310577
Size: 39.35 MB
Format: PDF, Kindle
View: 4504
Get Books
Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
Language: en
Pages: 288
Pages: 288
Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic
Language: en
Pages: 188
Pages: 188
Language: en
Pages: 238
Pages: 238
"This is the first book since the 1930s to study this important and little-remembered phenomenon of American folk culture. The author interviewed a large number of older Americans, both black and white, who performed play parties as young adults. A songbook of ninety musical examples and lyrics completes the picture
Language: en
Pages: 144
Pages: 144
Eager readers can get their smooch on with all the different tricks and practices found in Seal It with a Kiss. Best-selling author and columnist Violet Blue helps her audience come up with — and perfect — its very own style, from the novice kissers to the make-out queens. Discover
Language: en
Pages: 164
Pages: 164
Offers students and general readers an introduction to children's folklore.
Language: en
Pages: 255
Pages: 255
From playground games of " chase and kiss" to rough-and-tumble soccer games, from slumber party stripteases to romantic fantasies behind closed doors, author Sharon Lamb coaxes out girls' true stories with uncommon sensitivity and focus. The result of more than 125 fascinating interviews with pre-teens, teenagers, and adult women, The
Language: en
Pages: 688
Pages: 688
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric
Language: en
Pages: 164
Pages: 164
Kissing is an art form. A great kiss can stop traffic, start a five-alarm fire, and feel like Times Square on New Year's Eve. Get your smooch on with all the different tricks and tips in this handy guide. Bestselling author and columnist Violet Blue helps readers choose — and
Language: en
Pages: 400
Pages: 400
If there’s one point that Jamie McClintock and Nate Goddard can agree upon, it’s that love is overrated. Jamie doesn’t have time for it. Nate doesn’t need it. And they certainly don’t want it from each other. Jamie, a struggling free-spirited artist, is a devoted single mother who hasn’t been
Language: en
Pages: 310
Pages: 310
Jewish Girls Coming of Age in America, 1860—1920 draws on a wealth of archival material, much of which has never been published—or even read—to illuminate the ways in which Jewish girls’ adolescent experiences reflected larger issues relating to gender, ethnicity, religion, and education. Klapper explores the dual roles girls played