A Program To Play Chess End Games


A Program To Play Chess End Games
Author: B. J. Huberman
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A Program To Play Chess End Games

eBook File: A-program-to-play-chess-end-games.PDF Book by B. J. Huberman, A Program To Play Chess End Games Books available in PDF, EPUB, Mobi Format. Download A Program To Play Chess End Games books, A program to play chess end games is described. The model used in the program is very close to the model assumed in chess books. Embedded in the model are two predicates, better and worse, which contain the heuristics of play, different for each end game. The definitions of better and worse were obtained by programmer translation from the chess books. The program model is shown to be a good one for chess end games by the success achieved for three end games. Also the model enables us to prove that the program can reach checkmate from any starting position. Insights about translation from book problem solving methods into computer program heuristics are discussed; they are obtained by comparing the chess book methods with the definitions of better and worse, and by considering the difficulty encountered by the programmer when doing the translation. (Author).


A Program to Play Chess End Games
Language: en
Pages: 168
Authors: B. J. Huberman
Categories: Chess
Type: BOOK - Published: 1968 - Publisher:
A program to play chess end games is described. The model used in the program is very close to the model assumed in chess books. Embedded in the model are two predicates, better and worse, which contain the heuristics of play, different for each end game. The definitions of better and worse were obtained by programmer translation from the chess books. The program model is shown to be a good one for chess end games by the success achieved for three end games. Also the model enables us to prove that the program can reach checkmate from any starting position. Insights about translation from book problem solving methods into computer program heuristics are discussed; they are obtained by comparing the chess book methods with the definitions of better and worse, and by considering the difficulty encountered by the programmer when doing the translation. (Author).
The Chess Endgame Study
Language: en
Pages: 384
Authors: A. J. Roycroft
Categories: Games & Activities
Type: BOOK - Published: 2016-10-10 - Publisher: Courier Dover Publications
Thorough discourse and rigorous analysis, enlivened by wit, offers a classic exposition of the endgame. Commentary, statistics, and more than 400 studies have been completely revised and updated by the author.
Computer Chess
Language: en
Pages: 214
Authors: Monroe Newborn
Categories: Games
Type: BOOK - Published: 2014-06-25 - Publisher: Academic Press
Computer Chess deals with the history of computer chess games and the programming of computer chess. Topics covered include chess programs such as the one initiated by Richard Greenblatt and those launched by the United States and the USSR in 1966-1967. The United States Computer Chess Championships from 1970 to 1973 are also discussed. Comprised of 10 chapters, this book begins with a historical overview of the basic ideas underlying computer chess and several of the earliest computer games. The next chapter deals with the chess match held in 1966 pitting the Kotok-McCarthy Chess Program of the United States and the ITEP (Institute of Theoretical and Experimental Physics) Chess Program of the Soviet Union. The reader is then introduced to Greenblatt's program, named Mac Hack Six, the first chess program to compete respectably against humans in tournament play. Subsequent chapters focus on the U.S. Computer Chess Championships, from its first edition in New York in 1970 to the fourth, held in Atlanta in 1973. Russia's chess program called KAISSA, an improved version of the ITEP Chess Program, is also described. The final chapter is devoted to OSTRICH, a chess-playing program written by George Arnold in the Digital Computer Laboratory of
The Artificial Intelligence Compendium: Abstracts II
Language: en
Pages: 9
Authors: Scientific DataLink
Categories: Computers
Type: BOOK - Published: 1988 - Publisher:
Books about The Artificial Intelligence Compendium: Abstracts II
How to Win in the Chess Endings
Language: en
Pages: 234
Authors: I. A. Horowitz
Categories: Computers
Type: BOOK - Published: 2003-01-01 - Publisher:
Books about How to Win in the Chess Endings
Ideas That Created the Future
Language: en
Pages: 520
Authors: Harry R. Lewis
Categories: Computer science
Type: BOOK - Published: 2021 - Publisher:
"An anthology of classic papers in computer science with introductions by the editor"--
The Scientific DataLink Index to Artificial Intelligence Research, 1954-1984: Abstracts II
Language: en
Pages: 10
Authors: Scientific DataLink
Categories: Artificial intelligence
Type: BOOK - Published: 1985 - Publisher:
Books about The Scientific DataLink Index to Artificial Intelligence Research, 1954-1984: Abstracts II
Wissenschaftliche Beiträge
Language: de
Pages:
Authors: Scientific DataLink
Categories: Mathematics
Type: BOOK - Published: 1987 - Publisher:
Books about Wissenschaftliche Beiträge
A Primer of Chess
Language: en
Pages: 288
Authors: Jose R. Capablanca
Categories: Games & Activities
Type: BOOK - Published: 2002-11 - Publisher: Houghton Mifflin Harcourt
A basic manual of chess by the master Jos Raul Capablanca, regarded as one of the half dozen greatest players ever. Capablanca was noted especially for his technical mastery, and in this book he explains the fundamentals as no one else could. Diagrams.
1001 Things to Do with Your IBM PC
Language: en
Pages: 245
Authors: Mark Sawusch, Tan A. Summers
Categories: BASIC (Computer program language)
Type: BOOK - Published: 1984 - Publisher:
Contains Applications for Home, Business & Educational Uses as Well as Games. Includes Programs, Printouts, Flowcharts, Diagrams & Illustrations