Fundamentals Of Computer Graphics And Multimedia


Fundamentals Of Computer Graphics And Multimedia
Author: D. P. MUKHERJEE
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120314468
Size: 79.37 MB
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Fundamentals Of Computer Graphics And Multimedia

eBook File: Fundamentals-of-computer-graphics-and-multimedia.PDF Book by D. P. MUKHERJEE, Fundamentals Of Computer Graphics And Multimedia Books available in PDF, EPUB, Mobi Format. Download Fundamentals Of Computer Graphics And Multimedia books, Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.


FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA
Language: en
Pages: 192
Authors: D. P. MUKHERJEE
Categories: Computers
Type: BOOK - Published: 1998-01-01 - Publisher: PHI Learning Pvt. Ltd.
Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.
Computer Graphics with An Introduction to Multimedia, 4th Edition
Language: en
Pages:
Authors: Chopra Rajiv
Categories: Computers
Type: BOOK - Published: - Publisher: S. Chand Publishing
This well-written textbook discusses the concepts, principles and applications of Computer Graphics in a simple, precise and systematic manner. It explains how to manipulate visual and geometric information by using the computational techniques. It also incorporates several experiments to be performed in computer graphics and multimedia labs.
Computer Graphics : Algorithms and Implementations
Language: en
Pages: 583
Authors: D. P. Mukherjee, Debasish Jana
Categories: Computers
Type: BOOK - Published: 2010 - Publisher: PHI Learning Pvt. Ltd.
Intended as a textbook on graphics at undergraduate and postgraduate level, the primary objective of the book is to seamlessly integrate the theory of Computer Graphics with its implementation. The theory and implementation aspects are designed concisely to suit a semester-long course. Students of BE/BTech level of Computer Science, Information Technology and related disciplines will not only learn the basic theoretical concepts on Graphics, but also learn the modifications necessary in order to implement them in the discrete space of the computer screen. Practising engineers will find this book helpful as the C program implementations available in this book could be used as kernel to build a graphics system. This book is also suitable for the students of M.Sc. (Computer Science) and Computer Applications (BCA/MCA). To suit the present day need, the C implementations are done for Windows operating system exposing students to important concepts of message-driven programming. For wider acceptability, Dev C++ (an open source integrated windows program development environment) versions of the implementations of graphics programs are also included in the companion CD-ROM. This book introduces the students to Windows programming and explains the building blocks for the implementation of computer graphics algorithms. It advances on to elaborate
Computer Graphics
Language: en
Pages: 1175
Authors: James D. Foley, Foley Dan Van, Andries Van Dam, Steven K. Feiner, John F. Hughes, Edward Angel, J. Hughes
Categories: Computers
Type: BOOK - Published: 1996 - Publisher: Addison-Wesley Professional
A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.
Calendar
Language: en
Pages:
Authors: Chinese University of Hong Kong
Categories: Computers
Type: BOOK - Published: 2001 - Publisher:
Books about Calendar
Fundamentals of Graphics Using MATLAB
Language: en
Pages: 410
Authors: Ranjan Parekh
Categories: Computers
Type: BOOK - Published: 2019-11-26 - Publisher: CRC Press
This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results. Key Features Covers fundamental concepts and principles of 2D and 3D graphics Demonstrates the use of MATLAB® programming for solving problems on graphics  Provides MATLAB® codes as answers to specific numerical problems  Provides codes in a simple copy and execute format for the novice learner  Focuses on learning through visual representation with extensive use of graphs and plots  Helps the reader gain in-depth knowledge about the subject matter through practical examples Contains review questions and practice problems with answers for self-evaluation
Computer Graphics
Language: en
Pages: 1296
Authors: Ranjan Parekh
Categories: Computers
Type: BOOK - Published: 2000-01 - Publisher: Addison-Wesley Longman
Books about Computer Graphics
Computer Graphics and Multimedia
Language: en
Pages: 686
Authors: Atul P. Godse, Dr. Deepali A. Godse
Categories: Computers
Type: BOOK - Published: 2021-01-01 - Publisher: Technical Publications
The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.
Fundamentals of Multimedia
Language: en
Pages: 727
Authors: Ze-Nian Li, Mark S. Drew, Jiangchuan Liu
Categories: Computers
Type: BOOK - Published: 2014-04-09 - Publisher: Springer Science & Business Media
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
FUNDAMENTALS OF COMPUTERS
Language: en
Pages: 448
Authors: V. RAJARAMAN, NEEHARIKA ADABALA
Categories: Computers
Type: BOOK - Published: 2014-12-15 - Publisher: PHI Learning Pvt. Ltd.
The sixth edition of the highly acclaimed “Fundamentals of Computers” lucidly presents how a computer system functions. Both hardware and software aspects of computers are covered. The book begins with how numeric and character data are represented in a computer, how various input and output units function, how different types of memory units are organized, and how data is processed by the processor. The interconnection and communication between the I/O units, the memory, and the processor is explained clearly and concisely. Software concepts such as programming languages, operating systems, and communication protocols are discussed. With growing use of wireless to access computer networks, cellular wireless communication systems, WiFi (Wireless high fidelity), and WiMAX have become important. Thus it has now become part of “fundamental knowledge” of computers and has been included. Besides this, use of computers in multimedia processing has become commonplace and hence is discussed. With the increase in speed of networks and consequently the Internet, new computing environments such as peer to peer, grid, and cloud computing have emerged and will change the future of computing. Hence a new chapter on this topic has been included in this edition. This book is an ideal text for undergraduate and