Games Entertainment Education


Games Entertainment Education
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Games Entertainment Education

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Games, Entertainment, Education
Language: de
Pages:
Authors:
Categories: Computer games
Type: BOOK - Published: 2009 - Publisher:
Books about Games, Entertainment, Education
Official Gazette of the United States Patent and Trademark Office
Language: en
Pages:
Authors:
Categories: Trademarks
Type: BOOK - Published: 2004-11 - Publisher:
Books about Official Gazette of the United States Patent and Trademark Office
The Official America Online Tour Guide
Language: en
Pages: 406
Authors: Tom Lichty
Categories: America Online (Online service)
Type: BOOK - Published: 1992 - Publisher:
Books about The Official America Online Tour Guide
CD-ROMs in Print
Language: en
Pages:
Authors: Tom Lichty
Categories: CD-ROMs
Type: BOOK - Published: 2001 - Publisher:
Books about CD-ROMs in Print
Leitfaden durch Presse und Werbung
Language: de
Pages:
Authors: Tom Lichty
Categories: CD-ROMs
Type: BOOK - Published: 2006 - Publisher:
Books about Leitfaden durch Presse und Werbung
Educational Leadership
Language: en
Pages: 372
Authors: Robert L. Granger
Categories: Administration scolaire
Type: BOOK - Published: 1971 - Publisher:
Books about Educational Leadership
The Trade Marks Journal
Language: en
Pages:
Authors: Robert L. Granger
Categories: Trademarks
Type: BOOK - Published: 2001-03-07 - Publisher:
Books about The Trade Marks Journal
Screen Digest
Language: en
Pages:
Authors: Robert L. Granger
Categories: Audio-visual materials
Type: BOOK - Published: 1995 - Publisher:
Books about Screen Digest
Design and Use of Serious Games
Language: en
Pages: 206
Authors: Marja Helena Kankaanranta, Pekka Neittaanmäki
Categories: Technology & Engineering
Type: BOOK - Published: 2008-12-25 - Publisher: Springer Science & Business Media
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas
GamesMarkt
Language: de
Pages:
Authors: Marja Helena Kankaanranta, Pekka Neittaanmäki
Categories: Computer games
Type: BOOK - Published: 2006 - Publisher:
Books about GamesMarkt