Handbook Of Game Based Learning


Handbook Of Game Based Learning
Author: Jan L. Plass
Publisher: MIT Press
ISBN: 0262356546
Size: 44.76 MB
Format: PDF
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Handbook Of Game Based Learning

eBook File: Handbook-of-game-based-learning.PDF Book by Jan L. Plass, Handbook Of Game Based Learning Books available in PDF, EPUB, Mobi Format. Download Handbook Of Game Based Learning books, A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan


Handbook of Game-Based Learning
Language: en
Pages: 600
Authors: Jan L. Plass, Richard E. Mayer, Bruce D. Homer
Categories: Education
Type: BOOK - Published: 2020-02-04 - Publisher: MIT Press
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark,
Handbook of Research on Serious Games for Educational Applications
Language: en
Pages: 496
Authors: Zheng, Robert, Gardner, Michael K.
Categories: Education
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1762
Authors: Ferdig, Richard E.
Categories: Technology & Engineering
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
The Cambridge Handbook of Multimedia Learning
Language: en
Pages: 663
Authors: Richard Mayer, Richard E. Mayer
Categories: Education
Type: BOOK - Published: 2005-08-15 - Publisher: Cambridge University Press
This 2005 book constitutes comprehensive coverage of research and theory in the field of multimedia learning.
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Language: en
Pages: 1462
Authors: Felicia, Patrick
Categories: Education
Type: BOOK - Published: 2011-04-30 - Publisher: IGI Global
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
The Oxford Handbook of Social Media and Music Learning
Language: en
Pages: 760
Authors: Janice L. Waldron, Stephanie Horsley, Kari K. Veblen
Categories: Music
Type: BOOK - Published: 2020 - Publisher: Oxford University Press, USA
The Oxford Handbook of Social Media and Music Learning provides fascinating insights into the ways in which social media, musical participation, and musical learning are increasingly entwined.
Handbook of Computer Game Studies
Language: en
Pages: 451
Authors: Joost Raessens, Jeffrey H. Goldstein
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: MIT Press (MA)
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.
Das Glasperlenspiel
Language: de
Pages: 920
Authors: Hermann Hesse
Categories: Fiction
Type: BOOK - Published: 2012-06-18 - Publisher: Suhrkamp Verlag
Dies ist Hermann Hesses letztes, sein wichtigstes und anspruchsvollstes Werk. Es ist ein Buch der Zukunft: Der Autor transportiert das Leben seines Helden Josef Knecht in das Jahr 2200. Er entwickelt mit dem »Glasperlenspiel«, in dem nicht weniger als das Streben nach Wahrheit auf dem Spiel steht, eine Utopie. »Er hat Ratsuchenden gezeigt, wie sie bei sich selbst Rat finden konnten. Die persönlichste Hilfe hat er dadurch geleistet, daß er das Bescheidwissen verweigerte ... Dies war sein Engagement, daß er sich für kein Programm engagieren ließ, keinen Zement für eine Weltanschauung lieferte. ... Hesse war ein Meister im Sinn des Tao: er spricht, damit sich der Schüler selbst versteht; spricht er dem Meister aber nach, so hat er nichts verstanden. Hesses Schriften sind Wittgensteinsche Leitern; ist die Mauer erstiegen, werden sie nicht mehr benötigt.« Adolf Muschg
Handbook of Research on Instructional Systems and Technology
Language: en
Pages: 978
Authors: Terry T. Kidd, Holim Song
Categories: Education
Type: BOOK - Published: 2008 - Publisher: IGI Global
The Handbook of Research on Instructional Systems and Technology provides information on the different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning as well as techniques to help faculty and researchers develop online instructional and teaching materials. With over 65 chapters contributed by 119 of the world's leading experts in instructional systems, the Handbook of Research on Instructional Systems and Technology enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and all other stakeholders in the context of instructional systems and technology.
Handbook of Research on Gaming Trends in P-12 Education
Language: en
Pages: 664
Authors: Russell, Donna
Categories: Education
Type: BOOK - Published: 2015-10-21 - Publisher: IGI Global
Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.