How To Play Video Games


How To Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479805920
Size: 66.50 MB
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How To Play Video Games

eBook File: How-to-play-video-games.PDF Book by Matthew Thomas Payne, How To Play Video Games Books available in PDF, EPUB, Mobi Format. Download How To Play Video Games books, Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.


How to Play Video Games
Language: en
Pages: 363
Authors: Matthew Thomas Payne, Nina B. Huntemann
Categories: Games & Activities
Type: BOOK - Published: 2019-03-26 - Publisher: NYU Press
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and
101 Video Games to Play Before You Grow Up
Language: en
Pages: 144
Authors: Ben Bertoli
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2017-10 - Publisher: 101 Things
Have you got game? 101 Video Games to Play Before You Grow Up is the unofficial, definitive guide for the best video games ever made! Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players can learn tips and tricks about the best games out there, and discover new genres of games to explore next. No matter what gaming system you have, this handy guide will help parents and kids alike choose the next best game to play.
How to Play a Video Game
Language: en
Pages: 133
Authors: Pippin Barr
Categories: Computers
Type: BOOK - Published: 2012-02 - Publisher: Ginger
Every day around the world millions of people enter virtual worlds through video games. These games are now the fastest-growing form of entertainment . and being played by people of all ages. International communities are coming together to play, have fun and share ideas . without ever meeting.
Ueber die vierfache Wurzel des Satzes vom zureichenden Grunde
Language: de
Pages: 261
Authors: Arthur Schopenhauer
Categories: Philosophy
Type: BOOK - Published: 2019-02-01 - Publisher: andersseitig.de
Der "Satz vom Grunde" steht stellvertretend als gemeinsamer Oberbegriff, als gemeinschaftliche Wurzel aller Arten von Relation, wie sie in der vorgestellten Welt erscheinen. Diese Relationsbeziehungen ordnet Schopenhauer vier verschiedenen Klassen zu, in denen jeweils bestimmte Objekte auf unterschiedliche Weise aufeinander wirken, also eine unterschiedene Ausformung des Satzes vom Grunde herrscht.
Besser als die Wirklichkeit!
Language: de
Pages: 496
Authors: Jane McGonigal
Categories: Social Science
Type: BOOK - Published: 2012-11-26 - Publisher: Heyne Verlag
Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!
The Art of Failure
Language: en
Pages: 157
Authors: Jesper Juul
Categories: Games & Activities
Type: BOOK - Published: 2013 - Publisher: MIT Press
Argues that video games are not fun but actually lead to feelings of frustration and incompetence and that video games are one of the few mediums that allow us to experience and experiment with failure.
Playing to Learn
Language: en
Pages: 280
Authors: David Hutchison
Categories: Games
Type: BOOK - Published: 2007-05-30 - Publisher: Greenwood Publishing Group
Books about Playing to Learn
Hot Jobs in Video Games
Language: en
Pages: 127
Authors: Scholastic, Inc. Staff, Joe Funk
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2010 - Publisher: Scholastic Inc.
Describes the challenges and satisfactions of a career in the field of video game design through profiles of animators, designers, music specialists, scriptwriters, and others involved in the behind-the-scenes work of game creation.
Violence in Video Games
Language: en
Pages: 61
Authors: United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance, United States
Categories: Government publications
Type: BOOK - Published: 1994 - Publisher:
Books about Violence in Video Games
Learn to Play
Language: en
Pages: 171
Authors: Matthew M. White
Categories: Computers
Type: BOOK - Published: 2014-06-03 - Publisher: CRC Press
See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.