Entwicklung Und Umsetzung Von Pr Kampagnen F R Indie Games Entwickler


Indie Games
Author: Joel Sabjetzki
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Entwicklung Und Umsetzung Von Pr Kampagnen F R Indie Games Entwickler

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Entwicklung und Umsetzung von PR-Kampagnen für Indie-Games-Entwickler
Language: de
Pages:
Authors: Joel Sabjetzki
Categories:
Type: BOOK - Published: 2018 - Publisher:
Books about Entwicklung und Umsetzung von PR-Kampagnen für Indie-Games-Entwickler
Video Games Have Always Been Queer
Language: en
Pages: 288
Authors: Bonnie Ruberg
Categories: Social Science
Type: BOOK - Published: 2019-03-19 - Publisher: NYU Press
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.
Indie Games in the Digital Age
Language: en
Pages: 240
Authors: M.J. Clarke, Cynthia Wang
Categories: Social Science
Type: BOOK - Published: 2020-04-16 - Publisher: Bloomsbury Publishing USA
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
How to Play Video Games
Language: en
Pages: 400
Authors: Nina Huntemann
Categories: Games & Activities
Type: BOOK - Published: 2019-03-26 - Publisher: NYU Press
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and
Indie Games
Language: en
Pages:
Authors: Mike Diver
Categories: Computers
Type: BOOK - Published: 2016-03-24 - Publisher: Michael O'Mara Books
Everything you need to know about the exciting new trend of indie gaming. Independently made video games have become some of the most original, ingenious and successful games available on the market today. Matched against giant tech companies and their mammoth-budget franchises, indies, have demonstrated the extraordinary impact that individuals and small teams can have on the direction of the gaming world. Mike Diver takes us behind the scenes to explore this incredible movement, where freedom from major studios has allowed for near-infinite possibilities, revolutionizing gaming mechanics and remoulding genres. Including interviews with legendary developers such as Tim Schafer and David Braben as well as the brains behind newer studios such as The Chinese Room, Hello Games and Simogo, Indie Games introduces us to the personalities, the passion and the practicalities that have transformed an industry.
How Pac-Man Eats
Language: en
Pages: 384
Authors: Noah Wardrip-Fruin
Categories: SPORTS & RECREATION
Type: BOOK - Published: 2020 - Publisher:
"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--
Die Subkultur der Indie Games
Language: de
Pages:
Authors: Noah Wardrip-Fruin
Categories: SPORTS & RECREATION
Type: BOOK - Published: 2015 - Publisher:
Books about Die Subkultur der Indie Games
Games, Entertainment, Education
Language: de
Pages:
Authors: Noah Wardrip-Fruin
Categories: Computer games
Type: BOOK - Published: 2009 - Publisher:
Books about Games, Entertainment, Education
Indie Games
Language: en
Pages: 232
Authors: Bounthavy Suvilay
Categories: Computer games
Type: BOOK - Published: 2020-02-04 - Publisher: Ablaze
Video games have grown exponentially in recent years and have captured the hearts of millions thanks to the success of titles such as Minecraft, Journey, Limbo, Dead Cells, The Banner Saga or Firewatch. To compete with the blockbusters, the in
Indie Games
Language: en
Pages: 578
Authors: Don Daglow
Categories: Entrepreneurship
Type: BOOK - Published: 2018-02-18 - Publisher:
The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.